Prototype Development
The Prototype Development course is designed to transform beginners and intermediate learners into confident product prototypers who can translate ideas into interactive, user-friendly digital experiences.
In the modern tech world, prototypes are essential for visualizing concepts, securing stakeholder buy-in, testing usability, and guiding developers. This course blends UI/UX principles, design tools, and user research to equip learners with real-world prototyping skills.
Certification
Duration
Time
Mode
Discount upto
What is a Prototype?
Types: Low-fidelity vs High-fidelity
Purpose of Prototypes in the Development Lifecycle
Wireframes vs Mockups vs Prototypes
Tools Overview (Figma, Adobe XD, Sketch, Balsamiq, InVision, etc.)
➢ Principles of Design: Alignment, Contrast, Repetition, Proximity
➢ Visual Hierarchy and Typography
➢ Color Theory and Accessibility
➢ Responsive Design Principles .
➢ Design Systems and Component Libraries
Paper Prototyping
Sketching UI Ideas
Using Balsamiq or Pen/Paper for Concepts
User Flow Diagrams
Choosing the Right Tool (Figma / Adobe XD / Sketch)
Creating Artboards and Frames
Designing Components (Buttons, Inputs, Cards)
Working with Grids, Layouts, and Styles
Creating Reusable Design Components
Adding Clickable Links and Transitions
Simulating Interactions (e.g., hover states, modals)
Prototyping Forms and Inputs
Conditional Navigation and Overlays
Micro-interactions and Animations
Setting Up User Tests (Goals, Tasks, Metrics)
Gathering Feedback
Usability Testing Tools (Lookback, Maze, etc.)
Iterating on Feedback
Figma
Components, Variants, Auto Layout
Prototyping & Team Collaboration
Design Tokens and Dev Handoff
Adobe XD / Sketch
Symbols, Repeat Grids, Plugins
Integration with Dev Tools
Web Prototypes (Desktop/Responsive)
Mobile Prototypes (iOS/Android Guidelines)
Desktop App Prototypes
Cross-platform Consistency
Exporting Design Specs
Inspect Tools (Figma Inspect, Zeplin)
Communicating UI/UX Intent with Dev Teams
Working with Design Tokens & Assets
Choose a real-world app idea
Conduct user research
Create wireframes → mockups → high-fidelity prototype
Conduct user testing
Present a clickable prototype and design rationale