Prototype Development

Course Overview

The Prototype Development course is designed to transform beginners and intermediate learners into confident product prototypers who can translate ideas into interactive, user-friendly digital experiences.

In the modern tech world, prototypes are essential for visualizing concepts, securing stakeholder buy-in, testing usability, and guiding developers. This course blends UI/UX principles, design tools, and user research to equip learners with real-world prototyping skills.

Certification

Prototype Developer

Duration

6 Month

Time

3 Hours / Day

Mode

Classroom / Online

Discount upto

₹ 10000

₹ 60000

Buy Course

Syllabus Breakdown



Introduction to Prototyping
  • What is a Prototype?

  • Types: Low-fidelity vs High-fidelity

  • Purpose of Prototypes in the Development Lifecycle

  • Wireframes vs Mockups vs Prototypes

  • Tools Overview (Figma, Adobe XD, Sketch, Balsamiq, InVision, etc.)

UX/UI Design Fundamentals
  • ➢ Principles of Design: Alignment, Contrast, Repetition, Proximity

  • ➢ Visual Hierarchy and Typography

  • ➢ Color Theory and Accessibility

  • ➢ Responsive Design Principles .

  • ➢ Design Systems and Component Libraries

Low-Fidelity Prototyping
  • Paper Prototyping

  • Sketching UI Ideas

  • Using Balsamiq or Pen/Paper for Concepts

  • User Flow Diagrams

High-Fidelity Prototyping
  • Choosing the Right Tool (Figma / Adobe XD / Sketch)

  • Creating Artboards and Frames

  • Designing Components (Buttons, Inputs, Cards)

  • Working with Grids, Layouts, and Styles

  • Creating Reusable Design Components

Interactive Prototyping
  • Adding Clickable Links and Transitions

  • Simulating Interactions (e.g., hover states, modals)

  • Prototyping Forms and Inputs

  • Conditional Navigation and Overlays

  • Micro-interactions and Animations

User Testing with Prototypes
  • Setting Up User Tests (Goals, Tasks, Metrics)

  • Gathering Feedback

  • Usability Testing Tools (Lookback, Maze, etc.)

  • Iterating on Feedback

Design Tools in Depth
  • Figma

  • Components, Variants, Auto Layout

  • Prototyping & Team Collaboration

  • Design Tokens and Dev Handoff

  • Adobe XD / Sketch

  • Symbols, Repeat Grids, Plugins

  • Integration with Dev Tools

Prototyping for Different Platforms
  • Web Prototypes (Desktop/Responsive)

  • Mobile Prototypes (iOS/Android Guidelines)

  • Desktop App Prototypes

  • Cross-platform Consistency

Developer Handoff
  • Exporting Design Specs

  • Inspect Tools (Figma Inspect, Zeplin)

  • Communicating UI/UX Intent with Dev Teams

  • Working with Design Tokens & Assets

Final Prototype Project
  • Choose a real-world app idea

  • Conduct user research

  • Create wireframes → mockups → high-fidelity prototype

  • Conduct user testing

  • Present a clickable prototype and design rationale